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LIGHT MAZE

ROLE

Game and Level Design.

Movement Coding

INFO

GROUP SIZE: 1

PRODUCTION TIME: 2 Weeks

GAME ENGINE: Unity

DESCRIPTION

The Requirements for this project where to use the properties of light as a game mechanic to guide and or direct a player through a level. I chose to use a isometric fixed camera and played with perspective, creating illusions of objects and using realtime shadows to reveal, the correct way to traverse.

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