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HORSE AI PROTOTYPE
ROLE
A.I., Design, and implementation in Unity with C#
DESCRIPTION
This project was to create a complex finite state machine A.I. Most horses behave like a vehicle in many games and the essence of riding a living animal is lost. With this A.I. I wanted the player to feel that the horse they were riding had a mind of its own and that they could rely on it to navigate simple obstacles without input, allowing the player to focus on and do other things while riding the horse.
INFO
GROUP SIZE : 1
PRODUCTION TIME: 3 Weeks
GAME ENGINE: Unity
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